Materials
This test showcases rendering with various materials provided by Lightmetrica. We render the images using renderer::pt
.
[1]:
%load_ext autoreload
%autoreload 2
[2]:
import lmenv
env = lmenv.load('.lmenv')
[3]:
import os
import pickle
import json
import numpy as np
import matplotlib.pyplot as plt
import lightmetrica as lm
%load_ext lightmetrica_jupyter
import lmscene
[4]:
lm.init()
lm.log.init('jupyter')
lm.progress.init('jupyter')
lm.info()
lm.comp.load_plugin(os.path.join(env.bin_path, 'accel_embree'))
if not lm.Release:
lm.parallel.init('openmp', num_threads=1)
lm.debug.attach_to_debugger()
[I|0.000] Lightmetrica -- Version 3.0.0 (rev. 70601db) Linux x64
[I|0.000] Loading plugin [name='accel_embree']
[I|0.001] .. Successfully loaded [name='accel_embree']
[5]:
def render(scene, name, **kwargs):
w = 854
h = 480
film = lm.load_film('film', 'bitmap', w=w, h=h)
renderer = lm.load_renderer('renderer', name,
scene=scene,
output=film,
max_verts=20,
scheduler='time',
render_time=30,
**kwargs)
renderer.render()
return np.copy(film.buffer())
def display_image(img, fig_size=15, scale=1):
f = plt.figure(figsize=(fig_size,fig_size))
ax = f.add_subplot(111)
ax.imshow(np.clip(np.power(img*scale,1/2.2),0,1), origin='lower')
ax.axis('off')
plt.show()
Scene setup
[6]:
# Create scene
accel = lm.load_accel('accel', 'embree')
scene = lm.load_scene('scene', 'default', accel=accel)
mat = lm.load_material('mat_ut', 'diffuse', Kd=[1,1,1])
lmscene.bunny_with_area_light(scene, env.scene_path, mat_knob=mat)
scene.build()
[I|0.035] Loading asset [name='accel']
[I|0.035] .. {"intcost":1.0,"maxBranchingFactor":2,"maxDepth":18,"maxLeafSize":32,"minLeafSize":1,"quality":1,"sahBlockSize":1,"travcost":1.0}
[I|0.035] .. {"compact":false,"dynamic":false,"filter":false,"robust":false}
[I|0.035] Loading asset [name='scene']
[I|0.036] Loading asset [name='mat_ut']
[I|0.036] Loading asset [name='camera_main']
[I|0.036] Loading asset [name='model_obj']
[I|0.036] .. Loading OBJ file [path='bunny_with_planes.obj']
[I|0.191] Loading asset [name='mat_diffuse_white']
[I|0.191] Loading asset [name='tex_floor']
[I|0.192] .. Loading texture [path='default.png']
[I|0.192] Loading asset [name='mat_floor']
[I|0.192] Loading asset [name='mat_black']
[I|0.193] Loading asset [name='light']
[I|0.196] Building acceleration structure [name='accel']
[I|0.196] .. Flattening scene
[I|0.203] .. Building
Rendering
Diffse material
material::diffuse
[7]:
lm.load_material('mat_ut', 'diffuse', Kd=[.8,.2,.2])
img = render(scene, 'pt')
display_image(img)
[I|0.269] Loading asset [name='mat_ut']
[I|0.269] .. Asset [name='mat_ut'] has been already loaded. Replacing..
[I|0.269] Loading asset [name='film']
[I|0.285] Loading asset [name='renderer']

Glossy material
material::glossy
[8]:
lm.load_material('mat_ut', 'glossy', Ks=[.8,.2,.2], ax=0.2, ay=0.2)
img = render(scene, 'pt')
display_image(img)
[I|31.413] Loading asset [name='mat_ut']
[I|31.413] .. Asset [name='mat_ut'] has been already loaded. Replacing..
[I|31.413] Loading asset [name='film']
[I|31.414] .. Asset [name='film'] has been already loaded. Replacing..
[I|31.427] Loading asset [name='renderer']
[I|31.427] .. Asset [name='renderer'] has been already loaded. Replacing..

Perfect specular reflection
material::mirror
[9]:
lm.load_material('mat_ut', 'mirror')
img = render(scene, 'pt')
display_image(img)
[I|62.470] Loading asset [name='mat_ut']
[I|62.470] .. Asset [name='mat_ut'] has been already loaded. Replacing..
[I|62.470] Loading asset [name='film']
[I|62.470] .. Asset [name='film'] has been already loaded. Replacing..
[I|62.483] Loading asset [name='renderer']
[I|62.483] .. Asset [name='renderer'] has been already loaded. Replacing..

Fresnel reflection / refraction
material::fresnel
[10]:
lm.load_material('mat_ut', 'glass', Ni=1.5)
img = render(scene, 'pt')
display_image(img)
[I|93.684] Loading asset [name='mat_ut']
[I|93.684] .. Asset [name='mat_ut'] has been already loaded. Replacing..
[I|93.684] Loading asset [name='film']
[I|93.684] .. Asset [name='film'] has been already loaded. Replacing..
[I|93.697] Loading asset [name='renderer']
[I|93.697] .. Asset [name='renderer'] has been already loaded. Replacing..

Mixture material with constant weights using RR
material::constant_weight_mixture_rr
[11]:
mat_diffuse = lm.load_material('mat_diffuse', 'diffuse', Kd=[.1,.8,.1])
mat_glossy = lm.load_material('mat_glossy', 'glossy', Ks=[.8,.1,.1], ax=0.2, ay=0.2)
mat_mirror = lm.load_material('mat_mirror', 'mirror')
mat = lm.load_material('mat_ut', 'constant_weight_mixture_rr', [
{'material': mat_diffuse.loc(), 'weight': 0.2},
{'material': mat_glossy.loc(), 'weight': 0.4},
{'material': mat_mirror.loc(), 'weight': 0.4}
])
img = render(scene, 'pt')
display_image(img)
[I|125.107] Loading asset [name='mat_diffuse']
[I|125.107] Loading asset [name='mat_glossy']
[I|125.107] Loading asset [name='mat_mirror']
[I|125.107] Loading asset [name='mat_ut']
[I|125.108] .. Asset [name='mat_ut'] has been already loaded. Replacing..
[I|125.108] Loading asset [name='film']
[I|125.108] .. Asset [name='film'] has been already loaded. Replacing..
[I|125.121] Loading asset [name='renderer']
[I|125.121] .. Asset [name='renderer'] has been already loaded. Replacing..

Mixture material with constant weights using marginalization
material::constant_weight_mixture_marginalized
[12]:
mat = lm.load_material('mat_ut', 'constant_weight_mixture_marginalized', [
{'material': mat_diffuse.loc(), 'weight': 0.2},
{'material': mat_glossy.loc(), 'weight': 0.4},
{'material': mat_mirror.loc(), 'weight': 0.4}
])
img = render(scene, 'pt')
display_image(img)
[I|156.573] Loading asset [name='mat_ut']
[I|156.574] .. Asset [name='mat_ut'] has been already loaded. Replacing..
[I|156.574] Loading asset [name='film']
[I|156.574] .. Asset [name='film'] has been already loaded. Replacing..
[I|156.587] Loading asset [name='renderer']
[I|156.587] .. Asset [name='renderer'] has been already loaded. Replacing..

Mixture material with alpha texture
material::mixture_wavefrontobj
This material is the default material converted from MTL format of Wavefront OBJ.
[13]:
tex = lm.load_texture('tex', 'bitmap',
path=os.path.join(env.scene_path, 'fireplace_room', 'textures', 'leaf.png'))
lm.load_material('mat_ut', 'mixture_wavefrontobj',
Kd=[.8,.8,.8],
mapKd=tex,
Ks=[0,0,0],
ax=0.2,
ay=0.2,
no_alpha_mask=False)
img = render(scene, 'pt')
display_image(img)
[I|187.689] Loading asset [name='tex']
[I|187.689] .. Loading texture [path='leaf.png']
[I|187.692] Loading asset [name='mat_ut']
[I|187.692] .. Asset [name='mat_ut'] has been already loaded. Replacing..
[I|187.692] Loading asset [name='film']
[I|187.693] .. Asset [name='film'] has been already loaded. Replacing..
[I|187.706] Loading asset [name='renderer']
[I|187.706] .. Asset [name='renderer'] has been already loaded. Replacing..
